Warriors are the main tanking class in World of Warcraft but they can also be good dps, depending on the spec they choose. They wear mail armor while leveling and on the 40th level they get to wear plate which will stay as the best choice of gear for them on higher levels. Their choice of weapons depend upon their spec. Manly the tanks wield one-handed weapons and shields and the dps Warriors wield two-hander weapons.
Blacksmithing and Mining
Since Warriors are plate wearers usually the best possible combination of professions for them would be Blacksmithing and Mining. Mining as itself is a profession that accompanies few other primary professions and helps speed up its leveling and also gives the Toughness buff which will increase your Stamina by 50. Blacksmithing on the other hand is something Warriors can definitely use during their leveling and after during the playing. With Blacksmithing as their main profession Warriors can craft many usable goodies like weapons, shields, armor sets, rods that´s enchanters need, sharpening stones and buckles. Eternal Belt Buckle in example is a nice addition to the belt of any class and will boost their stats; however it will only work on items that have no slots for gems. In order to be a level your Blacksmithing skill you will need a Blacksmith Hammer and a Forge. You can find Forges in all the major cities and also in smaller villages. If a Warrior chooses to become a Blacksmith he/she can at some point choose between becoming an Armorsmith or a Weaponsmith. If one chooses to become a Weaponsmith he/she can then choose between Sword, Axe or Mace smith depending on their choice of weapons.
Alchemy and Herbalism
It is not so common to see a Warrior with these two professions but some do take it since these professions are quite useful for raids, instances and even for grinding. They are also two of the gold making professions, which means that all that you gather or create you can sell to other players or on the Auction House. Warriors definitely need healing potions and elixirs that will increase their armor value of overall health during long boss fights. There are also few usable flasks which will have an effect on them even after death. With Herbalism also comes a new skill called Life Blood which can heal you for 2000 over 5 seconds. It is very nice for Warriors since they have no healing abilities.
Other
Other useful professions for a warrior could be Enchanting, Jewelcrafting, Engineering and Inscription. These professions could come in handy. Inscription is nice because of the Glyphs you could make for yourself and you can also sell them on the Auction House. With Enchanting a Warrior can enchant his/her weapon, shield, and other parts of the armor. Warriors can also benefit from the ring enchants which Enchanters can do only on themselves. With Jewelcrafting they will be able to craft gems that are unique to equip and which will enhance their overall stats. Engineering is nice because you could make ammo, guns, bombs, lock-pick keys and other useful gadgets and also some nice gear pieces like Armored Titanium Goggles.
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The Priest class is a caster healing or dps class. A Priest wears only cloth which makes the choice of primary professions quite easy.
Tailoring and Enchanting
Usually Priests take tailoring – enchanting combination. Why? It´s very simple. Because they are able to craft their own gear and on higher levels even epic gear which is really good pre-raiding gear. A good tailor can also make embroidery for pants which will save him some gold and also improve his stats. No matter if a Priest chooses to be a shadow or a healing Priest tailoring will suit him since he or she can craft both dps and healing gear. Enchanting is the only profession that fits tailoring perfect because of the disenchanting skill one gets with it. Enchanting for Priests is also a very nice profession. Priests can enchant their gear while they are leveling which makes their performance better, and on higher level it´s very useful because of the nice enchants one can put on the gear. There are also some enchants that only enchanters can do on themselves, like ring enchants. With this performance of the Priest will be increased compared to other Priests that don´t have enchanting as one of their primary professions.
Alchemy and Herbalism
These two professions could be also good for a Priest. By becoming a pot or elixir master you will be able to make nice and useful potions, elixirs and flasks. Especially if your character is PVE based that likes to raid and do instances, this two professions will prove very useful and will make you and save you a lot of gold. Another good reason to level up Alchemy is the Alchemist stone, a trinket that one could get even on level 70 with the Alchemy skill on 350, and with The Sha’tar reputation raised to Revered. With the Wrath of the Lich King expansion this trinket could be upgraded to few better trinkets depending on your class and spec. For Priests Mercurial Alchemist stone is a great trinket because it gives the wearer 40% increased effect of the mana and healing potions. It also increases the wearers spell power by 59 and improves haste rating by 50. Before the WOTLK expansion pots had only 2 minutes cooldown and depending on the fight length could be taken few times, which was especially nicer for the healing classes. Now pots per fight have been cut down to one. With this trinket a Priest can benefit greatly no matter if he or she is a healing or dps Priest. With Herbalism also comes a new buff called Life Blood which heals you for 2000 over 5 seconds. Priests have a lot of healing spells already but still one more could prove useful.
Other
These two combination pairs are great for a Priest. Except these profession combinations Priests have the freedom to take anything they would like. If they would choose to take Jewelcrafting they could benefit from making soulbound gems which have a bit more stats then the ones another Jewelcrafter could craft for them or they could buy on the Auction House. If they would take Engineering there is also a benefit of making the special kind of goggles and other head gear and mana and healing potion injectors to save some spaces in the bags.
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Mages are the most powerful dps caster class in World of Warcraft. They have no healing abilities and they are one of the best damage dealers. Mages armor is made from cloth and they can´t wear any other material.
Tailoring and Enchanting
This is a very common combination for Mages since they wear cloth. With these two professions, Mages will always have an advantage while leveling since they can craft their own armor. On the higher levels they will be able to craft the pre-raiding gear and also while raiding they will be able to learn BOP (bind on pickup) patterns which they can claim. A tailor Mage can also make parts which will improve his gear like embroidery for pants. If you would buy these from another tailor it would cost you gold and valuable mats, but if you are a tailor yourself it will only cost you two Ethernium threads. Same thing goes for cloak improvements you can make for yourself. The Enchanting profession is also very useful for a Mage. Mages can use it to enchant their gear easily, disenchant all the unwanted and not needed items which of course they can sell, use for their own enchants or use to level up tailoring. There are also ring enchants that only enchanters can put on their rings such as +19 spell power. It is also nice to be able to enchant all of your other gear pieces that could be enchanted, because in any other case you will have to pay for it, and the mats are quite expensive. A Mage without enchants wouldn´t perform as good as the one that has fully enchanted gear.
Alchemy and Herbalism
Having Alchemy and Herbalism is nice for any character and Mages are no exception. Since they are top damage dealing casters they use flasks, potions and spell power elixirs. These goodies are quite expensive on the Auction House and by having these two professions Mages will not only save up some gold, but would always be prepared for the fight with their stats increasingly boosted. Another nice thing for a Mage will definitely be the Life Blood buff which they will get with Herbalism. For a Mage which doesn´t have a single healing spell this would be awesome. Life Blood will heal the Mage for 2000 over 5 seconds and it can be used while your char is invisible or stealthed.
Other
A Mage could also choose to train Jewelcrafting since crafting rare gems is also really nice. Mages that have Jewelcrafting would be able to craft unique equip gems which would improve the stats on their armor. Engineering could be nice because of the head piece of armor popularly called goggles. As an Engineer you can make other useful items such as injectors for healing and mana potions which are used to save you some space in the bag where you would probably have a lot of pots. Inscription is a useful profession as well because of the nice glyphs you could make for yourself.
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It is great to level a Shaman. Ancestral Recall counts as an improved hearthstone. Reincarnation will save you a lot of corps running time. Ghost Wolf will help you move faster at lower levels. At later levels you will have the Fire and Earth Elementals to help you out and two of the three talent trees are really great for leveling and will give you a lot of nice abilities and improve the ones you already have. The Restoration tree should be avoided so that leaves two trees that are nice for leveling: Elemental and Enhancement. I´d say that Enhancement build is even a lot faster than the Elemental build so if you just want to level up fast; go Enhancement. As an Enhancement Shaman you will hardly have any down time and you will have instant Ghostwolf so you can escape tricky situation.
Here´s the Enhancement build you should try:
Shaman Leveling Build
As you can see you should use only the Enhancement tree. It is advisable to move down the tree asap and then get back later to fill in some other points.
First you should start with Ancestral Knowledge to increase your Intellect. Then choose Improved Ghost Wolf straight away to make it instant cast. It will save you from tricky situation and save you time in general. Put three points in Thundering Strike and then go down to Shamanistic Focus. Put two more points in Thundering Strikes and two points in Improved Shields. Now put five points in Flurry. Take Spirit Weapons and Mental Dexterity and then put another point in Improved Shields. Always keep your Lightning Shield up so you deal a lot of damage with it. It doesn´t cost mana nowadays so it´s great.
Put three points in Weapon Mastery and two points in Unleashed Rage. Choose Dual Wield straight away, then Storm Strike and go for Dual Wield Specialization so you don´t miss all the time. Take Lava Lash and then Improve your Storm Strike. Take Static Shock to boost your damage a bit more.
Take Shamanistic Rage which is great to restore some mana and Mental Quickness to improve your spell damage and reduce the cost of your Shocks and instant heals. Put five points in Maelstrom so you can actually make those instant heals, which is very nice. And finally.. Feral Spirit, you gotta love these doggies. These little puppies heal you every time they do damage, they have the ability to stun enemies, are extremely fast and they also have a taunt sort of thing. You can control the Wolves and use their abilities how you please. Together with your Elementals, Heroism, Totems etc you will have a hard time not to pawn any class if all your cooldowns are ready.
Now that you got Feral Spirit you should just look up in the talent tree and choose the talents you like to fill in first. Eventually your talent tree should look similar to the one I made.
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