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Warlocks are one of the most powerful damage dealers in World of Warcraft. They can only wear cloth and since the Wrath of the Lich King their gear is spirit based even though they still need a lot of stamina and intellect.

Tailoring and Enchanting

Tailoring and Enchanting are usually paired professions when it comes to Warlocks. Since Locks wear cloth tailoring is proven to be very useful for them while leveling and even on higher levels since the gear they can make with is sufficient to be a good pre-raiding gear. By doing achievements they can obtain two epic cloak patterns from the tailoring trainer. A tailor Warlock can make embroidery for pants which can improve his stats, also could sell it to other players on the Auction House. If he/she would choose to buy it from other tailors it would cost some valuable mats and gold, while by being a tailor it only costs two Ethernium threads. Same goes for a few cloak improvements that tailors can make themselves. Another nice thing for Warlock tailors is that they can make bags, especially Abyssal Bag which is a 32 slot Soul bag where a Lock can put his/her Soul shards. The Enchanting on the other hand fits Locks perfect since they are dps casters and always need a lot of enchants to improve their performance in raids and instances and also in PVP. Disenchanting is also quite useful for any class and Warlocks are no exception. They could disenchant all the stuff and gear they don´t need or want into valuable items like shards, essences and dust. These items could be easily sold on the Auction House or used for enchants Locks themselves would need. While leveling Tailoring Enchanting is a profession that helps a lot. There are also few enchants that an Enchanter can put only on himself, like ring enchants with increased stats and spell power which would make a good Lock be even better.

Alchemy and Herbalism

Alchemy and Herbalism are always nice to have for any class especially casters and healers since they use a lot of potions. Locks can also make a lot of usable flasks and elixirs for themselves to boost their performance in raids and while playing instances or sell them on the Auction House for a lot of gold. With Herbalism since the WOTLK expansion comes also a nice healing buff called Life Blood which will heal you for 2000 over 5 seconds. It is nice for Locks since they use Life Tap.

Other

Other useful professions for Warlocks could be Jewelcrafting, Engineering and Inscription. Inscription is nice just because it is a useful profession, which will enable you to make useful Glyphs that you can use or just simply sell on the Auction House. With Engineering you will get to make nice mounts, gadgets and armor pieces such as Goggles, which are favored by the caster dps classes. Injectors for mana and healing potions are also useful since they will save up some space in your bags. Jewelcrafting is great since with it a Warlock can make nice rings, necklaces and valuable gems which are unique and soulbound to the wearer. If a Warlock would choose mining he/she would get a nice buff called Toughness which will increase your Stamina by 50, while with Skinning i.e. a Lock can get a buff called Master of Anatomy which will increase his/her critical strike rating by 32.

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Shamans are one of the few hybrid classes in World of Warcraft. For Shammys this means that they could either spec to be healers – restoration tree, casters – elemental tree or melee dpsers – enhancement tree. No matter which spec you choose, one could surely say Shamans are loads of fun to level up and play.

Leatherworking and Skinning

Easy to level and quite useful, these two professions could actually be the first choice of a Shaman. Why? Simply because Shamans are mail wearers and with Leatherworking leveled up they can make nice pieces of gear for themselves no matter what spec they are. If they would like to make it more profitable, Shaman Leatherworkers could also craft mail pieces of gear for Hunters or leather pieces of gear that will suit Rogues and Druids. Another nice thing which comes together with Skinning is a buff called Master of Anatomy which will increase your critical strike rating by 32.

Jewelcrafting and Mining

Jewelcrafting could be one of your choices if you are playing a Shaman on the Alliance side since the only race that could play a Shaman are the Draenei and this race by default has +10 on Jewelcrafting. In any case Jewelcrafting is a nice profession to have and is best paired with Mining. With this profession you will have benefits of the stone statues that will heal you up when in trouble while leveling and even after, nice rings and necklaces and what´s the most important gems that you could put in the sockets of your gear. Prospecting is one of the skills that you will get together with the Jewelcrafting profession. Prospecting will allow you to extract valuable gems from ores that you will gather while Mining. These two professions are not only useful for yourself, since you can also craft unique-equipped and soulbound gems, but also because they are very profitable. Mining is also very nice because it gives a buff called Toughness which will increase your Stamina by 50.

Other

Enchanting is always nice to have since every character, no matter which class or spec will need his/her gear to be enchanted. In some rare cases Elemental and Restoration Shamans pair this profession with Tailoring, since they can make good casting pre-raiding gear with it and because they are able to wear cloth. Since they are casters/healers they usually stay behind and get no damage so the armor bonus of mail gear pieces doesn´t matter much to them. Nevertheless it is always advisable to wear the highest gear you can and there is definitely nice mail gear that could be also crafted with Leatherworking for these two specs. Alchemy and Herbalism are two professions that can always come in handy for every class, not to mention that they are quite easy to be leveled, plus a bonus buff called Life Blood which will heal you for 2000 over 5 seconds. Inscription together with Herbalism could be also nice for a Shaman since the Glyphs he/she could make could be very useful and there are a lot of different glyphs differing on the spec you have and totems and spells you are using. Engineering and Mining could also be fun since you will be able to craft some armor pieces for yourself and other useful gadgets.

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Paladins are one of the hybrid classes in World of Warcraft. This means that they can be tanks, healers or melee dpsers. While leveling Pallas wear mail armor until the 40th level and after they are eligible to wear plate. In many ways they resemble the Warriors but in the game play they are quite different.

Blacksmithing and Mining

Paladins wear plate same as Warriors and therefore Blacksmithing and Mining are one of the best paired professions to match them. Mining is a profession that serves Blacksmithing in the way that it makes it much easier and cheaper to level up. Blacksmithing however is something that Paladins can use for themselves mainly. While leveling they could craft their armor sets which will improve their performance and speed up their leveling. At the maximum level Blacksmithing is still quite useful since it can provide Pallas nice pre-raiding gear which they could craft themselves, also weapons, shields, and enhancements for belts in form of buckles. During the playing Paladin Blacksmiths will be able to learn more plans. To start leveling Blacksmithing all you will need is a Forge and a Blacksmithing Hammer. The hammer you can purchase at any mining trade supplier in major and smaller cities where a forge could be found as well. A Paladin Blacksmith can at some point choose between Armorsmith and a Weaponsmith specialization. If the choice comes down to the Weaponsmith, a Paladin can then specialize further in Swords, Maces or Axes or Mace which will depend purely on his/her choice of weapon. Another nice novice is a buff called Toughness which will increase your Stamina by 50.

Alchemy and Herbalism

Let´s just say that Alchemy and Herbalism are always nice to have for any type of character and for any class, whether you are a healer, a tank, melee dps or a caster. Everybody always needs potions and elixirs. Another nice thing when it comes to Alchemy are the flasks. Flasks have a longer lasting effect and their effect doesn´t vanish when a player dies in combat. Even though Pallas have healing spells they don´t have HoTs aka Healing over Time spells so a spell which they can get with Herbalism could be really nice for them. This spell is called Life Blood and when used will heal you for 2000 over 5 seconds.

Jewelcrafting and Mining

Jewelcrafting and Mining combination could be also nice for Paladins. Mining is good simply because it is accompanies Jewelcrafting good, and Jewelcrafting because of all those nice craftable rings and necklaces and especially because of gems. Gems are a need for each good player because they enhance their stats which of course improve the char´s performance in instances, raids and in PVP. Jewelcrafting could save you a lot of gold and time since as a Paladin you will probably be asked to respect into a healer when needed, dps or an aoe tank. All hybrid classes usually have few sets of armor they can change and of course the gems you will put into sockets on a healing gear will differ than the ones in the tanking gear.

Other

Inscription is a nice new profession which came with the Wrath of the Lich King expansion. It is combined with Herbalism good and could be useful for all players no matter the class or spec. With Inscription one can make useful Glyphs that enhance your performance and skills. Engineering could be also fun for Paladins since when on the max level you could make some armor pieces useful for you and many other cool and useful gadgets. In example, healing Pallas would love Unbreakable Healing Amplifiers and tanking Pallas would definitely go for Armored Titanium Goggles.

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Mages are the most powerful dps caster class in World of Warcraft. They have no healing abilities and they are one of the best damage dealers. Mages armor is made from cloth and they can´t wear any other material.

Tailoring and Enchanting

This is a very common combination for Mages since they wear cloth. With these two professions, Mages will always have an advantage while leveling since they can craft their own armor. On the higher levels they will be able to craft the pre-raiding gear and also while raiding they will be able to learn BOP (bind on pickup) patterns which they can claim. A tailor Mage can also make parts which will improve his gear like embroidery for pants. If you would buy these from another tailor it would cost you gold and valuable mats, but if you are a tailor yourself it will only cost you two Ethernium threads. Same thing goes for cloak improvements you can make for yourself. The Enchanting profession is also very useful for a Mage. Mages can use it to enchant their gear easily, disenchant all the unwanted and not needed items which of course they can sell, use for their own enchants or use to level up tailoring. There are also ring enchants that only enchanters can put on their rings such as +19 spell power. It is also nice to be able to enchant all of your other gear pieces that could be enchanted, because in any other case you will have to pay for it, and the mats are quite expensive. A Mage without enchants wouldn´t perform as good as the one that has fully enchanted gear.

Alchemy and Herbalism

Having Alchemy and Herbalism is nice for any character and Mages are no exception. Since they are top damage dealing casters they use flasks, potions and spell power elixirs. These goodies are quite expensive on the Auction House and by having these two professions Mages will not only save up some gold, but would always be prepared for the fight with their stats increasingly boosted. Another nice thing for a Mage will definitely be the Life Blood buff which they will get with Herbalism. For a Mage which doesn´t have a single healing spell this would be awesome. Life Blood will heal the Mage for 2000 over 5 seconds and it can be used while your char is invisible or stealthed.

Other

A Mage could also choose to train Jewelcrafting since crafting rare gems is also really nice. Mages that have Jewelcrafting would be able to craft unique equip gems which would improve the stats on their armor. Engineering could be nice because of the head piece of armor popularly called goggles. As an Engineer you can make other useful items such as injectors for healing and mana potions which are used to save you some space in the bag where you would probably have a lot of pots. Inscription is a useful profession as well because of the nice glyphs you could make for yourself.

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Some players really enjoy tanking and see no problem in leveling their Warrior as a Protection Warrior. Shield Slam and Revenge do decent damage and also Shockwave is nice at later levels. If you want to speed up your leveling though, you should definitely explore the Fury talent tree. Two one-handed weapons should be used until you can equip two two-handed weapons.

I have made two builds. One will also take the Impale and Deep Wounds of Arms while the other is even more focused on Fury. It is up to your preferences which ones you would choose.

Warrior Leveling Build With a Little Arms

Warrior Leveling Build Fury + Imp Charge

I would advise you to at least first take Improved Charge in the Arms Tree. Then you can continue with 5% crit rating in the Fury tree and go on down from there. Aim to get Death Wish, Precision and Weapon Mastery asap so you don´t miss that often and Deathwish is a nice damage boost. Flurry is extremely nice and after you take this ability you really get that “Rogue-in-plate” feeling because you really make sushi out of your opponents.

Next in line is Blood Thirst which does not only do a great amount of damage, but also restores health over time. This ability is just great for leveling because it is one of the few life-giving abilities a Warrior has.

Now you will get to choose between some nice damage dealing abilities. Do move down in the tree though and pick up the remaining ones at later levels. Get Rampage as soon as possible, it is a great ability that boosts your damage significantly and only costs one talent point.

You can see that Blizzard wanted to improve the ever so useless Slam ability of the Warrior and you can see that they succeeded. You will have a 20% to instant cast Slam and its damage gets improved to. Whirlwind and Cleave as well get a damage boost in this three which makes the Warrior more capable to deal with multiple mobs at once.

Finally you got Titan´s Grip. Man did I love to see my Warrior looking ba%&$s with two two-handed weapons. Of course, it doesn´t only look great but it will also give you a whole different game play. Ok, you will need to get a lot of hit rating to make up for the hit rating loss but it is kinda cool that the Warrior, the weapon master that always could wield all weapons, can now wield two two-handed weapons instead of the Death Knights in example, which the words once spread before the release of WoTLK.

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A Warlock is quite an easy character to level. With a Demon Pet at his side and a wide array of damage, fear and AoE spells a Warlock can be capable to level up really fast. Mana brakes is not a word you can should find in a Warlock´ss dictionary because you should use Life Tap to convert health into mana and then use Drain Life to fill it up, if necessary, because most of the times your health will restore gradually while your pets are taking the hits or you are fearing the mobs.

Two great abilities that you should use all the time are the Create Healthstone and Create Soulstone abilities. Consuming a Healthstone will save your life many times and when you do die you have your Soulstone on you so you can resurrect on the spot.

As a Warlock you should stay Affliction until you reach level 70.

Warlock Leveling Build 1-70 Affliction

With the Affliction talent build you will increase all your DoT spells and will also gain a few great spells. It starts off nice with Improved Curse of Agony. Suppression and Improved Drain Soul will give you less mana problems. Soul Siphon and Improved Life Tap will also help you to maintain your health and mana.

Then you got Amplify Curse and Fel Concentration that will help you cast better and faster. Then you increase your range and some damage of some spells. Curse of Exhaustion is an option, handy for PvP realms. Siphon Life and Shadow Mastery are extremely good.

Two other great spells you will learn are Unstable Affliction and Haunt. Both are great damage spells. Improving your Felhunter goes well with Dark Pact.

Once you enter Northrend you should switch your build to a Demonology – Affliction build.

Warlock Leveling Build 70-80 Demonology – Affliction

So basically this build is about having a Felguard and Siphon Life. While boosting your Demon Pets you can still do good damage with the DoT´s the Warlock has. The Affliction tree offers a lot of health gains which you can of course convert to mana so basically a lock with this talent build will have no down time.

The Demonology is to mana consuming to be an effective leveling build. The Affliction tree is great though to preserve mana and deal a lot of damage. With an Affliction talent build however you should place all your dots on several mobs so the leveling speeds up a bit. You will have a lot of survivability through the Affliction tree and Demonology tree at later levels. The Felguards are also really nice and do add up to the damage. They can affectively tank a few mobs with their Cleave for a bit while you start placing the DoTs.

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