Warriors are the main tanking class in World of Warcraft but they can also be good dps, depending on the spec they choose. They wear mail armor while leveling and on the 40th level they get to wear plate which will stay as the best choice of gear for them on higher levels. Their choice of weapons depend upon their spec. Manly the tanks wield one-handed weapons and shields and the dps Warriors wield two-hander weapons.
Blacksmithing and Mining
Since Warriors are plate wearers usually the best possible combination of professions for them would be Blacksmithing and Mining. Mining as itself is a profession that accompanies few other primary professions and helps speed up its leveling and also gives the Toughness buff which will increase your Stamina by 50. Blacksmithing on the other hand is something Warriors can definitely use during their leveling and after during the playing. With Blacksmithing as their main profession Warriors can craft many usable goodies like weapons, shields, armor sets, rods that´s enchanters need, sharpening stones and buckles. Eternal Belt Buckle in example is a nice addition to the belt of any class and will boost their stats; however it will only work on items that have no slots for gems. In order to be a level your Blacksmithing skill you will need a Blacksmith Hammer and a Forge. You can find Forges in all the major cities and also in smaller villages. If a Warrior chooses to become a Blacksmith he/she can at some point choose between becoming an Armorsmith or a Weaponsmith. If one chooses to become a Weaponsmith he/she can then choose between Sword, Axe or Mace smith depending on their choice of weapons.
Alchemy and Herbalism
It is not so common to see a Warrior with these two professions but some do take it since these professions are quite useful for raids, instances and even for grinding. They are also two of the gold making professions, which means that all that you gather or create you can sell to other players or on the Auction House. Warriors definitely need healing potions and elixirs that will increase their armor value of overall health during long boss fights. There are also few usable flasks which will have an effect on them even after death. With Herbalism also comes a new skill called Life Blood which can heal you for 2000 over 5 seconds. It is very nice for Warriors since they have no healing abilities.
Other
Other useful professions for a warrior could be Enchanting, Jewelcrafting, Engineering and Inscription. These professions could come in handy. Inscription is nice because of the Glyphs you could make for yourself and you can also sell them on the Auction House. With Enchanting a Warrior can enchant his/her weapon, shield, and other parts of the armor. Warriors can also benefit from the ring enchants which Enchanters can do only on themselves. With Jewelcrafting they will be able to craft gems that are unique to equip and which will enhance their overall stats. Engineering is nice because you could make ammo, guns, bombs, lock-pick keys and other useful gadgets and also some nice gear pieces like Armored Titanium Goggles.
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Warlocks are one of the most powerful damage dealers in World of Warcraft. They can only wear cloth and since the Wrath of the Lich King their gear is spirit based even though they still need a lot of stamina and intellect.
Tailoring and Enchanting
Tailoring and Enchanting are usually paired professions when it comes to Warlocks. Since Locks wear cloth tailoring is proven to be very useful for them while leveling and even on higher levels since the gear they can make with is sufficient to be a good pre-raiding gear. By doing achievements they can obtain two epic cloak patterns from the tailoring trainer. A tailor Warlock can make embroidery for pants which can improve his stats, also could sell it to other players on the Auction House. If he/she would choose to buy it from other tailors it would cost some valuable mats and gold, while by being a tailor it only costs two Ethernium threads. Same goes for a few cloak improvements that tailors can make themselves. Another nice thing for Warlock tailors is that they can make bags, especially Abyssal Bag which is a 32 slot Soul bag where a Lock can put his/her Soul shards. The Enchanting on the other hand fits Locks perfect since they are dps casters and always need a lot of enchants to improve their performance in raids and instances and also in PVP. Disenchanting is also quite useful for any class and Warlocks are no exception. They could disenchant all the stuff and gear they don´t need or want into valuable items like shards, essences and dust. These items could be easily sold on the Auction House or used for enchants Locks themselves would need. While leveling Tailoring Enchanting is a profession that helps a lot. There are also few enchants that an Enchanter can put only on himself, like ring enchants with increased stats and spell power which would make a good Lock be even better.
Alchemy and Herbalism
Alchemy and Herbalism are always nice to have for any class especially casters and healers since they use a lot of potions. Locks can also make a lot of usable flasks and elixirs for themselves to boost their performance in raids and while playing instances or sell them on the Auction House for a lot of gold. With Herbalism since the WOTLK expansion comes also a nice healing buff called Life Blood which will heal you for 2000 over 5 seconds. It is nice for Locks since they use Life Tap.
Other
Other useful professions for Warlocks could be Jewelcrafting, Engineering and Inscription. Inscription is nice just because it is a useful profession, which will enable you to make useful Glyphs that you can use or just simply sell on the Auction House. With Engineering you will get to make nice mounts, gadgets and armor pieces such as Goggles, which are favored by the caster dps classes. Injectors for mana and healing potions are also useful since they will save up some space in your bags. Jewelcrafting is great since with it a Warlock can make nice rings, necklaces and valuable gems which are unique and soulbound to the wearer. If a Warlock would choose mining he/she would get a nice buff called Toughness which will increase your Stamina by 50, while with Skinning i.e. a Lock can get a buff called Master of Anatomy which will increase his/her critical strike rating by 32.
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Paladins are one of the hybrid classes in World of Warcraft. This means that they can be tanks, healers or melee dpsers. While leveling Pallas wear mail armor until the 40th level and after they are eligible to wear plate. In many ways they resemble the Warriors but in the game play they are quite different.
Blacksmithing and Mining
Paladins wear plate same as Warriors and therefore Blacksmithing and Mining are one of the best paired professions to match them. Mining is a profession that serves Blacksmithing in the way that it makes it much easier and cheaper to level up. Blacksmithing however is something that Paladins can use for themselves mainly. While leveling they could craft their armor sets which will improve their performance and speed up their leveling. At the maximum level Blacksmithing is still quite useful since it can provide Pallas nice pre-raiding gear which they could craft themselves, also weapons, shields, and enhancements for belts in form of buckles. During the playing Paladin Blacksmiths will be able to learn more plans. To start leveling Blacksmithing all you will need is a Forge and a Blacksmithing Hammer. The hammer you can purchase at any mining trade supplier in major and smaller cities where a forge could be found as well. A Paladin Blacksmith can at some point choose between Armorsmith and a Weaponsmith specialization. If the choice comes down to the Weaponsmith, a Paladin can then specialize further in Swords, Maces or Axes or Mace which will depend purely on his/her choice of weapon. Another nice novice is a buff called Toughness which will increase your Stamina by 50.
Alchemy and Herbalism
Let´s just say that Alchemy and Herbalism are always nice to have for any type of character and for any class, whether you are a healer, a tank, melee dps or a caster. Everybody always needs potions and elixirs. Another nice thing when it comes to Alchemy are the flasks. Flasks have a longer lasting effect and their effect doesn´t vanish when a player dies in combat. Even though Pallas have healing spells they don´t have HoTs aka Healing over Time spells so a spell which they can get with Herbalism could be really nice for them. This spell is called Life Blood and when used will heal you for 2000 over 5 seconds.
Jewelcrafting and Mining
Jewelcrafting and Mining combination could be also nice for Paladins. Mining is good simply because it is accompanies Jewelcrafting good, and Jewelcrafting because of all those nice craftable rings and necklaces and especially because of gems. Gems are a need for each good player because they enhance their stats which of course improve the char´s performance in instances, raids and in PVP. Jewelcrafting could save you a lot of gold and time since as a Paladin you will probably be asked to respect into a healer when needed, dps or an aoe tank. All hybrid classes usually have few sets of armor they can change and of course the gems you will put into sockets on a healing gear will differ than the ones in the tanking gear.
Other
Inscription is a nice new profession which came with the Wrath of the Lich King expansion. It is combined with Herbalism good and could be useful for all players no matter the class or spec. With Inscription one can make useful Glyphs that enhance your performance and skills. Engineering could be also fun for Paladins since when on the max level you could make some armor pieces useful for you and many other cool and useful gadgets. In example, healing Pallas would love Unbreakable Healing Amplifiers and tanking Pallas would definitely go for Armored Titanium Goggles.
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Mages are the most powerful dps caster class in World of Warcraft. They have no healing abilities and they are one of the best damage dealers. Mages armor is made from cloth and they can´t wear any other material.
Tailoring and Enchanting
This is a very common combination for Mages since they wear cloth. With these two professions, Mages will always have an advantage while leveling since they can craft their own armor. On the higher levels they will be able to craft the pre-raiding gear and also while raiding they will be able to learn BOP (bind on pickup) patterns which they can claim. A tailor Mage can also make parts which will improve his gear like embroidery for pants. If you would buy these from another tailor it would cost you gold and valuable mats, but if you are a tailor yourself it will only cost you two Ethernium threads. Same thing goes for cloak improvements you can make for yourself. The Enchanting profession is also very useful for a Mage. Mages can use it to enchant their gear easily, disenchant all the unwanted and not needed items which of course they can sell, use for their own enchants or use to level up tailoring. There are also ring enchants that only enchanters can put on their rings such as +19 spell power. It is also nice to be able to enchant all of your other gear pieces that could be enchanted, because in any other case you will have to pay for it, and the mats are quite expensive. A Mage without enchants wouldn´t perform as good as the one that has fully enchanted gear.
Alchemy and Herbalism
Having Alchemy and Herbalism is nice for any character and Mages are no exception. Since they are top damage dealing casters they use flasks, potions and spell power elixirs. These goodies are quite expensive on the Auction House and by having these two professions Mages will not only save up some gold, but would always be prepared for the fight with their stats increasingly boosted. Another nice thing for a Mage will definitely be the Life Blood buff which they will get with Herbalism. For a Mage which doesn´t have a single healing spell this would be awesome. Life Blood will heal the Mage for 2000 over 5 seconds and it can be used while your char is invisible or stealthed.
Other
A Mage could also choose to train Jewelcrafting since crafting rare gems is also really nice. Mages that have Jewelcrafting would be able to craft unique equip gems which would improve the stats on their armor. Engineering could be nice because of the head piece of armor popularly called goggles. As an Engineer you can make other useful items such as injectors for healing and mana potions which are used to save you some space in the bag where you would probably have a lot of pots. Inscription is a useful profession as well because of the nice glyphs you could make for yourself.
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Depending on the spec the Druid class could play a tank, healer, caster or melee dps. A Druid is mainly leather wearer but could also wear cloth armor. Depending on the spec a Druid wants to play he/she should choose the professions.
Leatherworking and Skinning
We can surely say that these two professions go well with a Druid since he is primary a leather wearer. Skinning is very easy to level up and we can say the same for leatherworking if you choose to pair these two professions. Skinning will also give you a special buff called Master of Anatomy which will increase your critical strike rating by 32. With Leatherworking Druids can craft parts of the armor while they are leveling and also on higher levels they can craft nice epic armor items. A leatherworker can also craft Armor Kits which could be sold on the Auction House and also used to improve the stats of the wearer. Icescale Leg Armor and Frosthide Leg Armor will improve your stats if you are a Druid tank or a Druid melee dpser. Leatherworking and Skinning are two professions from which Feral Druids – tanks and melee dpsers, could benefit the most, but there are also some nice armor sets that caster or healer Druids Leatherworkers can make for themselves.
Alchemy and Herbalism
Alchemy and Herbalism could also be very nice for a Druid. Whatever spec they choose they would always have the ability to make useful flasks, pots and elixirs. The advantage of being a Druid and having Herbalism as one of your primary professions is definitely the flying form. Herbs are easy to spot from above and if you were any other class you would need to fly down and dismount, pick up the herb and then mount again, and so on Druids do this much easier, they don´t need to dismount since their flying form is instant cast and also they could pick up herbs even while in flying form. This makes the herb farming quite easy and really fast! Herbalism will also give you a skill called Life Blood which heals you for 2000 over 5 seconds. You can use this skill even while being invisible or stealthed.
Other
Tailoring and Enchanting are nice if your Druid is Resto (healer) or Balance (dps caster) Druid. Since a Druid can wear cloth as well you could make nice armor sets for these two specs. Cloth armor is definitely poorer in armor and base stats but it does have a lot of spell damage and mana regeneration.
Enchanting however is always nice to have since you can enchant your own gear and disenchant items you can´t or don´t want to use into more valuable items like shards, dust and essences. Jewelcrafting is nice because of the unique equipped soulbound gems you could craft that will boost your stats. Engineering as well has few useful items you could craft. In example, if you are a Feral Druid Weakness Spectralizers, a leather head piece would blow your mind! Greensight Gogs will definitely be your favorite head item if you are a Moonkin (Balance Druid).
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Some players really enjoy tanking and see no problem in leveling their Warrior as a Protection Warrior. Shield Slam and Revenge do decent damage and also Shockwave is nice at later levels. If you want to speed up your leveling though, you should definitely explore the Fury talent tree. Two one-handed weapons should be used until you can equip two two-handed weapons.
I have made two builds. One will also take the Impale and Deep Wounds of Arms while the other is even more focused on Fury. It is up to your preferences which ones you would choose.
Warrior Leveling Build With a Little Arms
Warrior Leveling Build Fury + Imp Charge
I would advise you to at least first take Improved Charge in the Arms Tree. Then you can continue with 5% crit rating in the Fury tree and go on down from there. Aim to get Death Wish, Precision and Weapon Mastery asap so you don´t miss that often and Deathwish is a nice damage boost. Flurry is extremely nice and after you take this ability you really get that “Rogue-in-plate” feeling because you really make sushi out of your opponents.
Next in line is Blood Thirst which does not only do a great amount of damage, but also restores health over time. This ability is just great for leveling because it is one of the few life-giving abilities a Warrior has.
Now you will get to choose between some nice damage dealing abilities. Do move down in the tree though and pick up the remaining ones at later levels. Get Rampage as soon as possible, it is a great ability that boosts your damage significantly and only costs one talent point.
You can see that Blizzard wanted to improve the ever so useless Slam ability of the Warrior and you can see that they succeeded. You will have a 20% to instant cast Slam and its damage gets improved to. Whirlwind and Cleave as well get a damage boost in this three which makes the Warrior more capable to deal with multiple mobs at once.
Finally you got Titan´s Grip. Man did I love to see my Warrior looking ba%&$s with two two-handed weapons. Of course, it doesn´t only look great but it will also give you a whole different game play. Ok, you will need to get a lot of hit rating to make up for the hit rating loss but it is kinda cool that the Warrior, the weapon master that always could wield all weapons, can now wield two two-handed weapons instead of the Death Knights in example, which the words once spread before the release of WoTLK.
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Rogue Leveling Guide
A Rogue is a pure DPS class that wears leather armor and should focus on getting a lot of Agility which will give him some Dodge chance thus survivability while leveling. A Rogue also has some nice stunning attacks that should always be used to minimize damage done to him. First Aid is definitely necessary to minimize a Rogue´s downtime.
The Rogue has three nice talent trees and they all have their pros and cons. If you want to make a nice leveling build you should check out the one below because it takes a bit of all three talent trees and it will give you a lot of useful abilities and boosts to level up like crazy.
Rogue Leveling Build
You should start by putting some talents in the Combat tree. Start with Dual Wield Specialization and then go for Precision to make sure you hit a lot with both weapons. Now go for Deflection because you will encounter a lot of melee mobs and that makes 6% parry chance really nice. Skip Riposte but do take Endurance so the cooldown of Evasion and Sprint are much shorter. These two abilities are great while leveling. Now Improve your Spring and Dodge chance and finally take Blade Furry which is just great when you´re fighting two mobs at once. It increases your damage by 20% anyway for 15 seconds so even if you´re fighting one mob it´s quite good.
Now put five points in Malice at the Assassination. Take Ruthlessness and Puncturing Wounds. Do take Vigor asap because it is really nice to have 110 Energy. Take Lethality to improve the damage from your critical strikes and then go for Vile Poisons and Improved Poisons. Take Cold Blood which is a killer and Fleet Footed to increase your movement speed which is always welcome while leveling. Take Quick Recovery and then take Sealed Fate to apply combo points faster which is a nice combo with Cold Blood.
Take Overkill so you can do more damage when you come out of stealth and then take Deadly Brew so runners won´t be much of a menace since they get their movement speed reduced with 70%.
Take Deadened Nerved to reduce damage done to you and take Weaknesses to increase all damage done by 6%. Last but not least you should take Mutilate in this tree which is a nice attack.
Take Relentless Strikes and Opportunity from the Subtlety tree and you have a great leveling build.
With this build you will have more Energy-boosting talents, two great attacks in Mutilate and Blade Furry, increased movement speed, a lot of crit and hit rating, some Poison specialization, some Dodge and Parry chance, and you will have your Sprint and Evasion improved.
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In World of Warcraft, Rogues are a pure melee dps class. Their performance and spec depends on what kind of game play they choose, PVE or PVP. They are leather wearers.
Leatherworking and Skinning
Leatherworking and Skinning are two professions that suit Rogues perfectly since they wear leather. Skinning is a profession which is easy to level up and matches leatherworking really good. If a Rogue chooses to pair Leatherworking and Skinning he/she won´t be sorry. With leatherworking Rogues can craft their armor while leveling and also nice epic armor sets on higher levels. A leatherworker Rogue can craft Armor Kits as well. These are used to boost the stats of one´s armor ad could be also sold on the Auction House. Icescale Leg Armor will be one of the interesting things for you as a Leatherworker Rogue. This is improvement which could be attached to your pants to improve your stats like attack power and critical strike rating, which are very important for a Rogue. If you prefer to play PVP, Earthen Leg Armor would be nice for you since it will boost your Rogue with 28 Stamina and 40 Resilience rating.
Leatherworking is fairly easy to level up since all you need are the skins from the beasts which are obtainable by skinning of course. It is said that Skinning and Leatherworking are the two fastest professions one can level up. Another thing Rogues will love is the Master of Anatomy buff that gives +32 on the critical strike rating and comes with Skinning as one of your primary professions.
Engineering and Mining
Engineering is also a commonly used profession by Rogues. Mining however accompanies it and makes its leveling faster. There is a nice benefit that you will get from mining, a buff called Toughness. This buff will increase your Stamina by 50. With Engineering a Rogue could make Weakness Spectralizers a nice head piece with Meta socket and a lot of stats. Healing injector kits are also nice to save up some space in your bags. Gnomish Army Knife is one of the things your party or raid members will love you for. With this you could return a dead player back to life. It cannot be used while in combat but since a Rogue can go into stealth if his/her group is about to wipe, he/she can try to resurrect a dead healer and save the group and also some time the group would waste corpse running.
Other
Herbalism and Alchemy are always nice to have since one can make various elixirs, potions and flasks usable for PVE game play, if one chooses to raid or do instances. Also there is a buff that Herbalism gives called Life Blood which heals you for 2000 over 5 seconds and can be used while you are invisible or stealthed. Sounds good for a rogue that can only use bandages to regain health back, doesn´t it? Blacksmithing is nice as well if for Rogues that choose to become Weapon Masters so they can create weapons for themselves. Even though this profession fits better the plate wearers, on higher levels it can suit Rogues just fine. Jewelcrafting could be nice too because you could craft various gems that are unique and that only you could equip which will boost your gear with nice stats.
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