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Warlocks are one of the most powerful damage dealers in World of Warcraft. They can only wear cloth and since the Wrath of the Lich King their gear is spirit based even though they still need a lot of stamina and intellect.

Tailoring and Enchanting

Tailoring and Enchanting are usually paired professions when it comes to Warlocks. Since Locks wear cloth tailoring is proven to be very useful for them while leveling and even on higher levels since the gear they can make with is sufficient to be a good pre-raiding gear. By doing achievements they can obtain two epic cloak patterns from the tailoring trainer. A tailor Warlock can make embroidery for pants which can improve his stats, also could sell it to other players on the Auction House. If he/she would choose to buy it from other tailors it would cost some valuable mats and gold, while by being a tailor it only costs two Ethernium threads. Same goes for a few cloak improvements that tailors can make themselves. Another nice thing for Warlock tailors is that they can make bags, especially Abyssal Bag which is a 32 slot Soul bag where a Lock can put his/her Soul shards. The Enchanting on the other hand fits Locks perfect since they are dps casters and always need a lot of enchants to improve their performance in raids and instances and also in PVP. Disenchanting is also quite useful for any class and Warlocks are no exception. They could disenchant all the stuff and gear they don´t need or want into valuable items like shards, essences and dust. These items could be easily sold on the Auction House or used for enchants Locks themselves would need. While leveling Tailoring Enchanting is a profession that helps a lot. There are also few enchants that an Enchanter can put only on himself, like ring enchants with increased stats and spell power which would make a good Lock be even better.

Alchemy and Herbalism

Alchemy and Herbalism are always nice to have for any class especially casters and healers since they use a lot of potions. Locks can also make a lot of usable flasks and elixirs for themselves to boost their performance in raids and while playing instances or sell them on the Auction House for a lot of gold. With Herbalism since the WOTLK expansion comes also a nice healing buff called Life Blood which will heal you for 2000 over 5 seconds. It is nice for Locks since they use Life Tap.

Other

Other useful professions for Warlocks could be Jewelcrafting, Engineering and Inscription. Inscription is nice just because it is a useful profession, which will enable you to make useful Glyphs that you can use or just simply sell on the Auction House. With Engineering you will get to make nice mounts, gadgets and armor pieces such as Goggles, which are favored by the caster dps classes. Injectors for mana and healing potions are also useful since they will save up some space in your bags. Jewelcrafting is great since with it a Warlock can make nice rings, necklaces and valuable gems which are unique and soulbound to the wearer. If a Warlock would choose mining he/she would get a nice buff called Toughness which will increase your Stamina by 50, while with Skinning i.e. a Lock can get a buff called Master of Anatomy which will increase his/her critical strike rating by 32.

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Mages are the most powerful dps caster class in World of Warcraft. They have no healing abilities and they are one of the best damage dealers. Mages armor is made from cloth and they can´t wear any other material.

Tailoring and Enchanting

This is a very common combination for Mages since they wear cloth. With these two professions, Mages will always have an advantage while leveling since they can craft their own armor. On the higher levels they will be able to craft the pre-raiding gear and also while raiding they will be able to learn BOP (bind on pickup) patterns which they can claim. A tailor Mage can also make parts which will improve his gear like embroidery for pants. If you would buy these from another tailor it would cost you gold and valuable mats, but if you are a tailor yourself it will only cost you two Ethernium threads. Same thing goes for cloak improvements you can make for yourself. The Enchanting profession is also very useful for a Mage. Mages can use it to enchant their gear easily, disenchant all the unwanted and not needed items which of course they can sell, use for their own enchants or use to level up tailoring. There are also ring enchants that only enchanters can put on their rings such as +19 spell power. It is also nice to be able to enchant all of your other gear pieces that could be enchanted, because in any other case you will have to pay for it, and the mats are quite expensive. A Mage without enchants wouldn´t perform as good as the one that has fully enchanted gear.

Alchemy and Herbalism

Having Alchemy and Herbalism is nice for any character and Mages are no exception. Since they are top damage dealing casters they use flasks, potions and spell power elixirs. These goodies are quite expensive on the Auction House and by having these two professions Mages will not only save up some gold, but would always be prepared for the fight with their stats increasingly boosted. Another nice thing for a Mage will definitely be the Life Blood buff which they will get with Herbalism. For a Mage which doesn´t have a single healing spell this would be awesome. Life Blood will heal the Mage for 2000 over 5 seconds and it can be used while your char is invisible or stealthed.

Other

A Mage could also choose to train Jewelcrafting since crafting rare gems is also really nice. Mages that have Jewelcrafting would be able to craft unique equip gems which would improve the stats on their armor. Engineering could be nice because of the head piece of armor popularly called goggles. As an Engineer you can make other useful items such as injectors for healing and mana potions which are used to save you some space in the bag where you would probably have a lot of pots. Inscription is a useful profession as well because of the nice glyphs you could make for yourself.

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Depending on the spec the Druid class could play a tank, healer, caster or melee dps. A Druid is mainly leather wearer but could also wear cloth armor. Depending on the spec a Druid wants to play he/she should choose the professions.

Leatherworking and Skinning

We can surely say that these two professions go well with a Druid since he is primary a leather wearer. Skinning is very easy to level up and we can say the same for leatherworking if you choose to pair these two professions. Skinning will also give you a special buff called Master of Anatomy which will increase your critical strike rating by 32. With Leatherworking Druids can craft parts of the armor while they are leveling and also on higher levels they can craft nice epic armor items. A leatherworker can also craft Armor Kits which could be sold on the Auction House and also used to improve the stats of the wearer. Icescale Leg Armor and Frosthide Leg Armor will improve your stats if you are a Druid tank or a Druid melee dpser. Leatherworking and Skinning are two professions from which Feral Druids – tanks and melee dpsers, could benefit the most, but there are also some nice armor sets that caster or healer Druids Leatherworkers can make for themselves.

Alchemy and Herbalism

Alchemy and Herbalism could also be very nice for a Druid. Whatever spec they choose they would always have the ability to make useful flasks, pots and elixirs. The advantage of being a Druid and having Herbalism as one of your primary professions is definitely the flying form. Herbs are easy to spot from above and if you were any other class you would need to fly down and dismount, pick up the herb and then mount again, and so on Druids do this much easier, they don´t need to dismount since their flying form is instant cast and also they could pick up herbs even while in flying form. This makes the herb farming quite easy and really fast! Herbalism will also give you a skill called Life Blood which heals you for 2000 over 5 seconds. You can use this skill even while being invisible or stealthed.

Other

Tailoring and Enchanting are nice if your Druid is Resto (healer) or Balance (dps caster) Druid. Since a Druid can wear cloth as well you could make nice armor sets for these two specs. Cloth armor is definitely poorer in armor and base stats but it does have a lot of spell damage and mana regeneration.
Enchanting however is always nice to have since you can enchant your own gear and disenchant items you can´t or don´t want to use into more valuable items like shards, dust and essences. Jewelcrafting is nice because of the unique equipped soulbound gems you could craft that will boost your stats. Engineering as well has few useful items you could craft. In example, if you are a Feral Druid Weakness Spectralizers, a leather head piece would blow your mind! Greensight Gogs will definitely be your favorite head item if you are a Moonkin (Balance Druid).

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In World of Warcraft, Rogues are a pure melee dps class. Their performance and spec depends on what kind of game play they choose, PVE or PVP. They are leather wearers.

Leatherworking and Skinning

Leatherworking and Skinning are two professions that suit Rogues perfectly since they wear leather. Skinning is a profession which is easy to level up and matches leatherworking really good. If a Rogue chooses to pair Leatherworking and Skinning he/she won´t be sorry. With leatherworking Rogues can craft their armor while leveling and also nice epic armor sets on higher levels. A leatherworker Rogue can craft Armor Kits as well. These are used to boost the stats of one´s armor ad could be also sold on the Auction House. Icescale Leg Armor will be one of the interesting things for you as a Leatherworker Rogue. This is improvement which could be attached to your pants to improve your stats like attack power and critical strike rating, which are very important for a Rogue. If you prefer to play PVP, Earthen Leg Armor would be nice for you since it will boost your Rogue with 28 Stamina and 40 Resilience rating.
Leatherworking is fairly easy to level up since all you need are the skins from the beasts which are obtainable by skinning of course. It is said that Skinning and Leatherworking are the two fastest professions one can level up. Another thing Rogues will love is the Master of Anatomy buff that gives +32 on the critical strike rating and comes with Skinning as one of your primary professions.

Engineering and Mining

Engineering is also a commonly used profession by Rogues. Mining however accompanies it and makes its leveling faster. There is a nice benefit that you will get from mining, a buff called Toughness. This buff will increase your Stamina by 50. With Engineering a Rogue could make Weakness Spectralizers a nice head piece with Meta socket and a lot of stats. Healing injector kits are also nice to save up some space in your bags. Gnomish Army Knife is one of the things your party or raid members will love you for. With this you could return a dead player back to life. It cannot be used while in combat but since a Rogue can go into stealth if his/her group is about to wipe, he/she can try to resurrect a dead healer and save the group and also some time the group would waste corpse running.

Other

Herbalism and Alchemy are always nice to have since one can make various elixirs, potions and flasks usable for PVE game play, if one chooses to raid or do instances. Also there is a buff that Herbalism gives called Life Blood which heals you for 2000 over 5 seconds and can be used while you are invisible or stealthed. Sounds good for a rogue that can only use bandages to regain health back, doesn´t it? Blacksmithing is nice as well if for Rogues that choose to become Weapon Masters so they can create weapons for themselves. Even though this profession fits better the plate wearers, on higher levels it can suit Rogues just fine. Jewelcrafting could be nice too because you could craft various gems that are unique and that only you could equip which will boost your gear with nice stats.

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